Heir to the Phoenix Crown is a game a strategy, intrigue and magic.
You are the rightful heir to the Phoenix Crown. Unfortunately, your fellow players, the usurpers, believe the same about themselves. To claim your crown, you will recruit a retinue and task them with attaining wealth, recruiting partisans, and inspiring luminaries to your cause.
You obtain your Phoenix Crown (and win the game) by obtaining the most royalty credibility (points). The most royal credibility is found in your castle and its grounds. However, luminaries drawn to your cause also yield royal credibility with the swayable masses.
In the context of the game, your retinue, wealth and properties are your deck, which you are continually building throughout the game. The individuals in your retinue are called your partisans and luminaries. The cards in your deck are the source of your royalty points.
Directly after the death of childless Queen Nuria (at the beginning of the game), each noble vying for the Phoenix Crown has a few family heirlooms, some wealth, a small holding, a tent, and a partisan.
Thematically, each day you will utilize the wealth, partisans and holdings currently in your vicinity to bring you closer to your rightful crown. Or, plainly, each turn you'll use the cards in your hand, discard them, and draw new cards from your deck to use on your next turn.
To acquire retinue and holdings that provide royalty creditability, you'll need to first work on collecting an effective following which works toward your cause. Your retinue and wealth provide six types of assets, and you'll need plenty of each type in order to purchase valuable lands and win the hearts of important personages.
Note: While many board games have an over-sized box that could hold four or five times the components, I've carefully crafted every game I've designed to perfectly fit the box it comes in.
This means less wasted paper, lower print costs, and saved space on your game shelf! It also means my games are more portable.
Moral Quandaries & Great Conversations
Have you ever played a game that simulated laughter, serious discussion and meaningful understanding of your friends? If not, perhaps it is time to get your hands on A Voice of Conscience, The Sapphire Deck. Designed to make talking with friends hilarious and meaningful, and it works! We've been playtesting around the country, sometimes laughing so hard we cried.
A Voice of Conscience is...
A Voice of Conscience tests your knowledge of yourself and of your friends. There are no right and wrong answers, only the truth of you and the other players.
What would you do...
These are just three examples of the kinds of ethical quandaries raised in A Voice of Conscience. Each unique deck has 90 different questions, covering a broad spectrum of ethical questions, covering everything from theft to white lies, from abortion to incest.
Tired of talking about movies and the weather? Want to really get to know your friends and have meaningful discussions that matter to you? Then this is the game for you!
This is also a great game for getting into meaningful discussions with your children. Have you ever talked to your children about sex, drugs, violence, love, marriage, fertility, politics, and health? If you have, that's great! This game will help you find even more great topics to discuss. If not, then all the more reason to get this game, so that you WILL have those meaningful discussions.
The Sapphire Deck features questions that are great for people new to moral quandaries. If you've never played a game like this before, this is a great deck to start with. You can think of this deck almost like a modern-day version of "A Question of Scruples."
However, unlike A Question of Scruples, there are more than four different play-styles, allowing you to use your deck in unlimited ways, keeping the game fun and fresh for years to come. And if you ever do get bored with the 90 questions in the Sapphire Deck, then you'll be ready to get another deck.
The other decks plunge into newer territory, into questions and subjects that most people in first world countries will have not considered. Although, The Emerald Deck, which contains many questions pertaining to business ethics, contains questions that will have occurred to many employers.
A game and a recipe book in a tiny little box. Mouth-watering dessert photos. Plays up to six players. Quick, light game is suitable for all ages and levels of skill.
Raederle's Rankings of 100+ Games — A brief description and rating for all the games I've ever played. Also shows how many times I've played the game and whether or not I own the game.
Uprising: A Kingdom Torn Asunder — A detailed game review of this "indie game" from The Game Crafter.